Modeling the Dynamics of Social Interactions with Kinect = Better Healthcare: In this 2011 video from the MIT Media Lab, Jin Joo Lee from the Personal Robots group at the lab describes her goal as to “better understand the subtle cues in human-human communication in order to improve human-robot interactions. The goal of their research is to “review the general state of the art in AC and its applications in medicine, and 2) to establish synergies between the research communities of AC and medical informatics.” Bamidis provides a great overview of affective computing in medicine, which they describe as “computing that relates to, arises from, or deliberately influences emotions”. “refers to how the emotional state of the user is influenced prior to or as a result of using a particular system.”Īffective Medicine: A Review of Affective Computing Efforts in Medical Informatics: This 2010 paper from Andrej Luneski, Evdokimos Konstantinidis, and Panagiotis D. This week’s theme: Affective InteractionĪffective Interaction: According to UX design firm Amberlight’s User Experience Glossary, Affective interaction Over 450 delegates from the USA, India, Canada and Singapore, have attended their events which also increases the capacity of universities globally to teach UX child-computer interaction research methods.Every Monday I share news, links and more focused on user experience, usability, and user-centered design in the healthcare industry and beyond. The impact of their research has been seen nationally and internationally, with the group travelling around the world to deliver courses and events facilitating industry and other computer science researchers to ethically design and evaluate technology with and for children. In collaboration with Amberlight, the ChiCI group have improved the usability, accessibility and content of games delivered by the BBC to children on tablet computers.
Given that their procedures are specifically for, and about, adult facing methods, the ChiCI research group is well positioned to influence child UX by working with a number of professional and computer industry organisations. Both Information Technology consultancy organisations and Children’s hardware manufacturers, like Amberlight and Kano have adopted ChiCI methods and changed their practices and policies.
The User Experience Professionals Association and the British Computer Society accredit practitioners in UX and in how to evaluate technology for usability.
The ChiCI group have changed industry practice and policy, and that of software designers around the world by providing free to use tools that enable ethical and practical child computer interaction research and product development. The research into child computer user-experience (UX) involves working with children to refine software design, and to find which kinds of design work best.